#ifndef _ODN_PHYS_EDGE_H
#define _ODN_PHYS_EDGE_H

//Engine headers 
#include "odn_SceneElement.h"

using ouden::scene::ODN_SceneElement;

namespace ouden
{
	namespace physics
	{
		
		class ODN_PhysicalPoint : public ODN_Point, public ODN_SceneElement
		{
			
		public:
			
			//TODO: Update function 
			
			virtual bool Update();
			
			Vector3D oldpos, force;
			float mass;
			
		};
		
	} //namespace physics 
} //namespace ouden 

#endif //_ODN_PHYS_EDGE_H
